US Tariff Impact on Basketball Market
Trump Tariffs Ignite Global Business Evolution
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BASKETBALL MARKET OVERVIEW
The global basketball market size was USD 1.19 billion was 2024 and will touch USD 1.78 billion by 2032, exhibiting a CAGR of 5.19% during the forecast period.
Basketball is an athletic game which involves two teams of five players each which try to shoot the basketball ball through their opponent’s net. Wikipedia describes basketball as a game that is played on a rectangular floor with hoops at the two ends of the court and goals are gotten by shooting the ball from different positions depending on the distance; free throws attract least point, while technical fouls attract more points.
The game is a mixture of tactic, coordination and physical activity, and goal getting involves dribbling, passing, shooting among others. It is particularly so in countries that the National Basketball Association is now considered as the top professional league of basketball. In addition to leisure and recreation, basketball is also used as a tool in support of health, team work , and social integration. Tournaments such as the FIBA World Cup and Olympics, also help add up to the universality of basketball contributing to worldwide sporting.
COVID-19 IMPACT
"Basketball Industry Had a Negative Effect Due to Disruption in Public Gatherings during COVID-19 Pandemic"
The global COVID-19 pandemic has been unprecedented and staggering, with the market experiencing lower-than-anticipated demand across all regions compared to pre-pandemic levels. The sudden market growth reflected by the rise in CAGR is attributable to the market’s growth and demand returning to pre-pandemic levels.
It disrupted entire seasons of the leading leagues like NBA, teams had to play behind closed doors in bio secure bubbles that hampered ticket sales, merchandise and in-person revenues. Even worse, the delay of international competitions and local baskets leagues also affected the development of basketball business. Also, Du guidelines contributed to the reduced participation in recreations such as basketball since gyms, sports facilities and schools closed, meant that the need for basketball equipment’s and gears were reduced.
It was noted that the outbreak of the pandemic resulted in increased interaction from the use of online platforms with most leagues and teams concentrating on virtual fan interaction via live streaming and social media, virtual events. It served the purpose of keeping the circus going around the fans and new spectators to the fights. Furthermore, basketball training and fitness also adopted the online platform to create the novel market through using digital coaching, virtual basketball tournaments, and online merchandise.
LATEST TREND
"Growing Popularity of Basketball E-Sports and Virtual Competitions to Drive Market Growth"
There have been notable developments in the market which has the potential to boost the basketball testing market share. Especially with the growing popularity of the internet and video games especially the NBA 2K video series, virtual basketball tournaments have become popular. Traditional sport bodies have also given in the trend by participating in organization of e-sports games thus coming up with new avenues for supporters. These virtuals are popular among youth audiences, increase brand collaboration, and give a new source of revenue via streaming platforms, sponsors, and merchandise. Such trend proved the increasing integration of traditional sports and video games.
BASKETBALL MARKET SEGMENTATION
By Type
Based on Type, the global market can be categorized into Rubber and Leather.
- Rubber: a flexible elastomer obtained from natural sources including synthetic rubber and produced through the methods of polymerization from crude oil. They include tire manufacturers, footwear makers, sealing industries, manufacturers of products that require some measure of elasticity, water resistance and shock resistance like manufacturers of sports products. However, Rubber also plays an important role in automotive, medical, construction. because of the flexibility factor as well as its ability to perform under different type of environments.
- Leather: Leather is the kind of skin usually from cows which is then tanned to produce a long lasting and comparatively flexible type of skin. It is highly valued for its strength, texture and appearances, it is used in fashion, upholstery and accessories. Leather cannot wear out soon and does not require a frequent replacement. This perhaps explains why leather materials such as Jackets, bags and footwear among others remain exclusive products.
By Application
Based on application, the global market can be categorized into Wholesale and Retail.
- Wholesale: Wholesale means offering of products in bulk to other dealers, commercial undertakings or other companies at cheaper rates. The wholesalers act as a middleman who assist the manufacturers and the retailers in marketing their products in volumes. This model enables the retailers to purchase the products cheap to have high retail prices and sell to the buyer.
- Retail: Retail is the business of selling goods and services from manufacturers or wholesalers directly to consumers in an overall lesser amount at once. Retailers acquire goods from wholesalers or directly from producers and put them for sale at a higher price to consumers – physically or online. Retail trades include individual stores to retail store chains or even department store chains serving diverse consumer requirements.
MARKET DYNAMICS
Market dynamics include driving and restraining factors, opportunities and challenges stating the market conditions.
Driving Factors
"Rising Popularity of Basketball Across Demographics to Boost the Market"
There are several elements inspiring the basketball market growth. Basketball is still rapidly growing in popularity and everyone can generally enjoy the sport regardless of age. This simplicity, its feature as an emerging sport, and its participation in world’s favorite sports events such as Olympics and FIBA World cup, fissure has caught the fancy of not just casual inspirational but also competitive basketball lovers. This expands the market base for basketball wear and equipment from shoes to baskets. Basketball is played both individually and in teams and also with a consideration of young people and adults who take keen interest and indulge in exercises in basketball, thus they increase the demand of equipment’s, training sessions and production of baskets.
"Sponsorship in Professional Leagues to Expand the Market"
The market of basketball proliferates mainly from extensive sponsorships and investments from prominent brand titans in leagues such as NBA’s Professional leagues and international basketball tournaments. Such affiliations result in better promotion, increased customer satisfaction, and increased market coverage to promote merchandise sales and advertise saving. This has especially seen more participation from schools’ leagues, community centers and the sporting academies which have driven the growth of the market especially in the developing markets.
Restraining Factor
"Limited Access to Facilities and Resources in Some Regions to Potentially Impede Market Growth"
Basketball, for example, is poorly developed in some areas, including rural and developing regions, primarily because they can rarely practice in NBA-sized courts, have access to appropriate training equipment, and the like. This absence of structures becomes a hindrance to engagement, and the development of budding basketball associations, especially in regions where basketball isn’t culturally normalized. Basketball competes directly with other sports and entertainment events like football, soccer and eSports. In some places, such sports might be all the rage and hence consume the media space and young people’s time leaving little for basketball or Basketball lovers.
Opportunity
"Expansion of Digital and Virtual Engagement to Create Opportunity for the Product in the Market"
With the advancement in technology, more platform like augmented reality (AR), virtual reality (VR) and e-sports are likely going to revolutionalize the way the fans of the sport will engage themselves. Digital equivalents of basketball championships and fans’ engagement including live games broadcasted in VR format represent the new source of revenues and help the sport go beyond national/ regional level restrictions. Also, back to the topic, digital collections, including NFTs (Non-Fungible Tokens) still can be used, for basketball teams and players to produce unique pieces of limited quantity that would be powerfully popular among fans and may launch new types of marketing.
Challenge
"Sustainability in Emerging Markets Could Be a Potential Challenge for Consumers"
In such countries basketball is overshadowed by other dominant sports like soccer or cricket in some of these areas it is improbable for basketball to build up a large fan base. Also, it is possible to state that being an industry, the lack of the necessary infrastructure and resources for the development of the sport at grassroots level could hamper further player development and interest on the sport in the long-run. Eliminating these barriers will call for dedicated investment to train qualified coaches and organizers, build proper basketball playgrounds, and support proper promotional campaigns of local leagues to increase basketball relevance in these markets.
BASKETBALL MARKET REGIONAL INSIGHTS
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North America
North America is the fastest-growing region in this market. The United States basketball market has been growing exponentially owing to multiple reasons. Basketball is on the rise in North America primarily since NBA has now become an international commodity. The league also develops its audience through international games and through creating digital content and a partnership with large brands. Basketball hugely enjoys participation in schools and many other recreational activities; hence a large number of enthusiasts and viewers always flock the basket. Also, thanks to the e-sports and the virtual basketball such as NBA 2K young people are engaged even more. Primarily, the most important accomplishment is the ability to continue using the sport as a current event, with new fans who participate in streaming services and social networks.
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Europe
Basketball is the fast-growing sport in Europe, and organizations such as the Euro League and national championships are increasingly popular. It is now appreciated in countries such as Spain, France, and Greece containing domestic labeled league talent. American players have increased the chances of top leagues and enhanced visibility to another notch. Besides, there is always a growing social market with even more fans, who follow the NBA through social networks and direct broadcasts. But soccer is the most popular and dominant sports and thus basketball struggles to overcome this hegemony in some parts of the world.
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Asia
Basketball is also rapidly developing in the Asia Pacific area suggesting the countries such as China, Japan, Philippines etc. New regional leagues such as the Chinese Basketball Association (CBA) and other leagues have enhanced worried a strong local and international players participations. The availability of digital and mobile platform has additionally contributed towards the publicity of the sport through web. Basketball is particularly popular in the Philippines; indeed, basketball facilities have a wide acceptance at both the elite and community levels.
KEY INDUSTRY PLAYERS
"Key Industry Players Shaping the Market Through Innovation and Market Expansion"
Key industry players are shaping the basketball marketplace through strategic innovation and market expansion. These companies are introducing advanced techniques and processes to improve the quality and performance of their offerings. They are also expanding their product lines to include specialized variations, catering to diverse customer preferences. Additionally, they are leveraging digital platforms to increase market reach and enhance distribution efficiency. By investing in research and development, optimizing supply chain operations, and exploring new regional markets, these players are driving growth and setting trends within the basketball.
List of Top Basketball Companies
- Baden [U.S.]
- SKLZ [U.S.]
- Adidas [Germany]
- Tachikara [U.S.]
- Train [U.S.]
KEY INDUSTRY DEVELOPMENT
July 2021: Adidas took significant strives ahead in the basketball marketplace. They recently developed Adidas Pro Bounce 2021 Basketball Shoes. Adidas Pro Bounce 2021 is one of the latest basketball shoes which give players the feel of the soles whenever they step on the basketball court. Its design includes Bounce as part of its cushioning to provide maximum comfort to the players and return optimum energy to players, thus making them agile all the time. The shoe comes with an enhanced breathable upper, and a long-lasting outsole that offers stability and traction to the players that want to have the best performance shoes on the field.
REPORT COVERAGE
SWOT analysis is presented in this work at a high level, and helpful recommendations regarding further evolvement of the market are considered. This paper takes an opportunity to review and discuss the market segments and possible applications that have the potential to influence the market growth in the future years. The work uses both, the data regarding the modern state of the market and the information on its evolution to identify the possible development trends.
The basketball with better portability is expected to gain high growth rates due to better consumer adoption trends, increasing application areas, and more innovative product developments. Yet, there might be some problems like, for instance, the shortage of raw materials or higher prices for them However, the growing popularity of specialized offerings and tendencies towards enhancing quality foster the growth of the market. All of them are progressing through technology and innovative strategies in developments as well as in supply chain and market. Due to changes in the market environment and growing demand for variety, the basketball has a promising development since it constantly develops and expands its application.
REPORT COVERAGE | DETAILS |
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Market Size Value In |
US$ 1.19 Million in 2024 |
Market Size Value By |
US$ 1.78 Million by 2032 |
Growth Rate |
CAGR of 5.19% from 2024 to 2032 |
Forecast Period |
2024-2032 |
Base Year |
2024 |
Historical Data Available |
yes |
Regional Scope |
global |
Segments Covered | |
By Type
|
|
By Application
|
Frequently Asked Questions
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What are the driving factors of the basketball market?
Rising Popularity of Basketball Across Demographics and Sponsorship in Professional Leagues are some of the driving factors of the market.
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What are the key basketball market segments?
The key market segmentation, which includes, based on type, the basketball market is Rubber and Leather. Based on application, the basketball market is classified as Wholesale and Retail.
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What value is the basketball market expected to touch by 2032?
The basketball market is expected to reach USD 1.78 billion by 2032.
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What CAGR is the basketball market expected to exhibit by 2032?
The basketball market is expected to exhibit a CAGR of 5.19% by 2032.